Julian is a professional technical artist and technical art director with years of experience in the game industry and multiple shipped titles.

Specialized in Unreal Engine development and optimization, 3D modeling and texturing and team leadership.

Professional Experience

Personal Projects

Over the years I have worked on many personal projects, starting years ago with my personal attempt to recreate Fallout 3 in Unreal Engine 4. Since then I’ve also created a full retroreflection shading model for Unreal Engine 4 and 5 and have several Unreal Engine marketplace packs in the works. You can learn more about each below.