These are from my Fallout 3 to Unreal Engine 4 conversion passion project. I spent months working on this, creating a tool to rebuild all of the levels/maps, creating the UI, quest system, character system, PipBoy and Terminal interface, and more. I originally started this project in Unreal Engine 4.17, but recently moved it to Unreal Engine 5.6. I occasionally open this up and work on it in my free time as it’s something I both thoroughly love and would very much enjoy seeing completed some day, even if I am the only one who will get to enjoy it. This project never will see the light of day for obvious reasons, but I felt I should share it here.
Disclaimer: Fallout and Fallout 3 is a registered trademark of Bethesda Softworks, LLC. Bethesda Softworks, LLC has no affiliation with this project. This is a personal fan project created only for a portfolio piece and will never be released to the public or shared with anyone. Please do not request access to this project.
This is the auto map maker I wrote for my Fallout 3 Unreal Project. This takes exported csv files from Fallout 3 of the object placement for every level, and automatically generates a map for each level, placing every object, light and actor in their correct place. Below is a small snippet from the editor utility blueprint.