Julian Uccetta
I’m Julian Uccetta, a passionate Technical Artist and Technical Art Director with over six years of professional experience in the game industry. I’ve had the privilege of working with studios such as QI Software, Periscope Games, Slipgate Ironworks, and Alderon Games, contributing to shipped titles including Post Scriptum, Path of Titans and several unannounced projects.
I specialize in Unreal Engine, with additional experience in Unity and Unigine 2. I’m also a skilled 3D model and texture artist, working primarily in Blender, Substance Painter, and Substance Designer. I genuinely love making games, and technical art is where my creativity and problem solving meet.
Contact
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