Resume

SKILLS

  • Python, C#, HLSL/GLSL, C++

  • MEL, MaxScript, Lua Tools & Engines

  • Unity, Unreal Engine, Autodesk Maya, Houdini, Blender

  • Perforce, Git, ShotGrid, Jira, Toggl & SVN

  • Shader authoring, PBR workflows, material systems

  • Rigging, skinning, retopology, UV layout pipeline & production

  • Build automation, asset import/export, validation tools

  • Profiling and optimization (GPU/CPU), LOD systems collaboration & process

  • Mentoring artists, cross-discipline documentation, sprint planning

WORK EXPERIENCE

Alderon Games, Remote — Art Director

JAN 2024 - PRESENT

As Art Director, I maintain the project's artistic vision, manage the art team, and ensure timely task completion meeting all quality standards. I collaborate closely with artists for a smooth workflow and high-quality output.

Alderon Games, Remote — Lead Technical Artist

JAN 2023 - JAN 2024

Led technical art, focusing on material development, performance optimization, and tool creation. Developed a comprehensive tool suite used by artists, level designers, and environment artists in and out of the game engine. Collaborated closely with level designers and environment artists to ensure optimal game performance and asset efficiency.

Slipgate Ironworks, Remote — Senior Technical Artist

NOV 2022 - JUL 2023

As a Senior Technical Artist, I spearheaded the creation of core master materials and a vast library of reusable material functions, significantly boosting artistic efficiency. I also developed artist and level designer tools to streamline workflows and enhance production efficiency.

L.E. Doug Staiman, Remote — Technical Artist

FEB 2022 - APR 2022

Recruited for the Love Virtually film project to optimize lighting and material standards during final editing. Collaborated in Unreal Engine to refine materials and ray tracing, significantly improving final render quality.

Periscope Games, Remote — Lead Technical Artist

JAN 2022 - DEC 2022

As a Technical Artist at Periscope Games, I created foliage, materials, shaders, and in-engine tools. It was a valuable experience with a collaborative and amiable team.

QI Software, Remote — Technical Artist/Programmer

JAN 2021 - JAN 2022

From Jan 2021 to Jan 2022, I was the sole Technical Artist at QI Software. My role expanded to include programming, level design, and 3D art, providing comprehensive experience across game development facets.